wrote:
> This *DID* work always.
No, the example you are quoting never worked. When look_at was applied
POV-Ray always made the up and right vectors perpendicular. If you didn't
want perpendicular up and right vectors, you could not use look_at. The same
is still true in POV-Ray 3.5.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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